package cn.nukkit.level.biome;

public interface BiomeID {
  int OCEAN = 0;

  int PLAINS = 1;

  int DESERT = 2;

  int EXTREME_HILLS = 3;

  int FOREST = 4;

  int TAIGA = 5;

  int SWAMPLAND = 6;

  int RIVER = 7;

  int HELL = 8;

  int THE_END = 9;

  int LEGACY_FROZEN_OCEAN = 10;

  int FROZEN_RIVER = 11;

  int ICE_PLAINS = 12;

  int ICE_MOUNTAINS = 13;

  int MUSHROOM_ISLAND = 14;

  int MUSHROOM_ISLAND_SHORE = 15;

  int BEACH = 16;

  int DESERT_HILLS = 17;

  int FOREST_HILLS = 18;

  int TAIGA_HILLS = 19;

  int EXTREME_HILLS_EDGE = 20;

  int JUNGLE = 21;

  int JUNGLE_HILLS = 22;

  int JUNGLE_EDGE = 23;

  int DEEP_OCEAN = 24;

  int STONE_BEACH = 25;

  int COLD_BEACH = 26;

  int BIRCH_FOREST = 27;

  int BIRCH_FOREST_HILLS = 28;

  int ROOFED_FOREST = 29;

  int COLD_TAIGA = 30;

  int COLD_TAIGA_HILLS = 31;

  int MEGA_TAIGA = 32;

  int MEGA_TAIGA_HILLS = 33;

  int EXTREME_HILLS_PLUS_TREES = 34;

  int SAVANNA = 35;

  int SAVANNA_PLATEAU = 36;

  int MESA = 37;

  int MESA_PLATEAU_STONE = 38;

  int MESA_PLATEAU = 39;

  int WARM_OCEAN = 40;

  int DEEP_WARM_OCEAN = 41;

  int LUKEWARM_OCEAN = 42;

  int DEEP_LUKEWARM_OCEAN = 43;

  int COLD_OCEAN = 44;

  int DEEP_COLD_OCEAN = 45;

  int FROZEN_OCEAN = 46;

  int DEEP_FROZEN_OCEAN = 47;

  int BAMBOO_JUNGLE = 48;

  int BAMBOO_JUNGLE_HILLS = 49;

  int SUNFLOWER_PLAINS = 129;

  int DESERT_MUTATED = 130;

  int EXTREME_HILLS_MUTATED = 131;

  int FLOWER_FOREST = 132;

  int TAIGA_MUTATED = 133;

  int SWAMPLAND_MUTATED = 134;

  int ICE_PLAINS_SPIKES = 140;

  int JUNGLE_MUTATED = 149;

  int JUNGLE_EDGE_MUTATED = 151;

  int BIRCH_FOREST_MUTATED = 155;

  int BIRCH_FOREST_HILLS_MUTATED = 156;

  int ROOFED_FOREST_MUTATED = 157;

  int COLD_TAIGA_MUTATED = 158;

  int REDWOOD_TAIGA_MUTATED = 160;

  int REDWOOD_TAIGA_HILLS_MUTATED = 161;

  int EXTREME_HILLS_PLUS_TREES_MUTATED = 162;

  int SAVANNA_MUTATED = 163;

  int SAVANNA_PLATEAU_MUTATED = 164;

  int MESA_BRYCE = 165;

  int MESA_PLATEAU_STONE_MUTATED = 166;

  int MESA_PLATEAU_MUTATED = 167;

  int SOULSAND_VALLEY = 178;

  int CRIMSON_FOREST = 179;

  int WARPED_FOREST = 180;

  int BASALT_DELTAS = 181;

  int JAGGED_PEAKS = 182;

  int FROZEN_PEAKS = 183;

  int SNOWY_SLOPES = 184;

  int GROVE = 185;

  int MEADOW = 186;

  int LUSH_CAVES = 187;

  int DRIPSTONE_CAVES = 188;

  int STONY_PEAKS = 189;

  int DEEP_DARK = 190;

  int MANGROVE_SWAMP = 191;

  int CHERRY_GROVE = 192;
}
